I'm a self motivated 3d artist working professionally since 2005. Worked as a staff and as a freelance designer.
Experience in modeling, uv mapping and texturing, worked in a wide range of assets for commercial, 3d printing, architectural modeling and video games.
Proficient In The Following Software.
Maya, Zbrush, Photoshop, Mari, TopoGun, Xnormal, Uv Layout
For more information, please check out my website.
Responsible for creating low poly models and texturing.
Responsible for creating hig and low poly models, texturing and participating in the development of game design documents.
Responsible for Modeling, Texturing and Rendering Projects.